Kim, Bohyun
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Number 6 / August/September 2013 - Articles
Chapter 3: The Present and Future of the Library Mobile Experience
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Number 6 / August/September 2013 - Articles
Chapter 4: Responsive Web Design, Discoverability, and Mobile Challenge
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Number 6 / August/September 2013 - Articles
Chapter 2: Mobile Consumer Behavior
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Number 6 / August/September 2013 - Articles
Chapter 1: The Mobile Shift
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Vol 51, No 2 (2015): February/March - Chapters
Chapter 1. The Popularity of Gamification in the Mobile and Social Era
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Vol 51, No 2 (2015): February/March - Chapters
Chapter 2. Gamification
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Vol 51, No 2 (2015): February/March - Chapters
Chapter 3. Game Mechanics, Dynamics, and Aesthetics
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Vol 51, No 2 (2015): February/March - Chapters
Chapter 4. Gamification in Education and Libraries
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Vol 51, No 2 (2015): February/March - Chapters
Chapter 5. Designing Gamification in the Right Way
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Vol 55, No 1 (2019): January - Chapters
Chapter 3. AI and Creating the First Multidisciplinary AI Lab
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Vol 56, No 2 (2020): February/March - Chapters
Chapter 1. Digital Disruption and the Fourth Industrial Revolution
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Vol 56, No 2 (2020): February/March - Chapters
Chapter 2. The Digital Meets the Physical and the Biological
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Vol 56, No 2 (2020): February/March - Chapters
Chapter 3. Digital Disruption in Production, Governance, and Management
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Vol 56, No 2 (2020): February/March - Chapters
Chapter 4. Libraries Facing Digital Disruption
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