Chapter 3: Libraries, Videogames, and Civic Engagement

Jenny Levine

Abstract


Libraries can provide scaffolding experiences around gaming that improve teens' civic discourse and behavior to a level not experienced elsewhere in the community. Gaming tournaments model positive competition and connect teens as a community and to the larger community. This chapter of “Gaming in Libraries: Learning Lessons from the Intersections” explores specific examples where libraries have implemented gaming programs and events that have clearly led to these positive results in their communities.


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