Open Access Open Access  Restricted Access Subscription Access

Chapter 4. User Engagement and Real-Life Applications

Hannah Pope

Abstract


Chapter 4 of Library Technology Reports (vol. 54, no. 6), “Introduction to Virtual and Augmented Reality”

Chapter 4 of this issue of Library Technology Reports (vol. 54, no. 6), “User Engagement and Real-Life Applications,” looks at user engagement and potential real-world applications of virtual and augmented reality. Pope discusses a range of applications, both software and real-life, that can be implemented using virtual and augmented reality. A list of recommended applications along with their descriptions and uses is included in the chapter. We’ll take a look at how these applications are being used by patrons and industries.


Full Text:

HTML PDF

References


Tilt Brush website, accessed June 6, 2018, https://www.tiltbrush.com/.

“The VR Museum of Fine Arts,” Steam, accessed June 6, 2018, https://store.steampowered.com/app/515020/The_VR_Museum_of_Fine_Art/.

“Everest VR,” Steam, accessed June 6, 2018, https://store.steampowered.com/app/384750/EVEREST_VR/.

“Google Earth VR,” Steam, accessed June 6, 2018, https://store.steampowered.com/app/348250/Google_Earth_VR/.

“Blocks,” Google VR, accessed May 7, 2018, https://vr.google.com/blocks/.

Sixense Entertainment, “MakeVR,” March 2017, last updated October 14, 2017, Viveport, https://www.viveport.com/apps/23d40515-641c-4adb-94f5-9ba0ed3deed5.

Sketchfab Virtual Reality website, accessed May 7, 2018, https://sketchfab.com/virtual-reality.

“Surgeon Simulator,” Steam, accessed June 6, 2018, https://store.steampowered.com/app/518920/Surgeon_Simulator_Experience_Reality/.

Osso VR website, accessed May 7, 2018, http://ossovr.com/.

Body VR website, accessed May 7, 2018, http://thebodyvr.com/.

“InMind VR (Cardboard),” Google Play, accessed June 6, 2018, https://play.google.com/store/apps/details?id=com.nivalvr.inmind&hl=en.

“Spacetours VR—Ep1 The Solar System,” Steam, accessed June 6, 2018, https://store.steampowered.com/app/592410/Spacetours_VR__Ep1_The_Solar_System/.

“VR Solar System.” Google Play, accessed June 6, 2018, https://play.google.com/store/apps/details?id=com.onepixelsoft.solarsystemcb&hl=en_US.

Unimersiv website, accessed May 7, 2018, https://unimersiv.com.

“Star Chart,” App Store Preview, Apple, https://itunes.apple.com/us/app/star-chart/id345542655?mt=8.

Sites in VR website, accessed June 6, 2018, http://www.sitesinvr.com/.

Boulevard website, accessed May 7, 2018, http://blvrd.com/.

SketchAR website, accessed May 7, 2018, https://sketchar.tech/.

“Land of Dinosaurs VR,” Microsoft Education, May 1, 2018, https://education.microsoft.com/Story/Article?token=WZnn7.

CBS News Sunday Morning, “Virtual Reality Check,” January 8, 2017, https://www.cbsnews.com/news/virtual-reality-check/.

Susan Lessick and Michelle Kraft, “Facing Reality: The Growth of Virtual Reality and Health Sciences Libraries,” Journal of the Medical Library Association 105, no. 4 (2018): 407–17, https://doi.org/10.5195/jmla.2017.329.

Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketom, Christian Sandor, and Hirokazu Kato, “Augmented Reality versus Virtual Reality for 3D Object Manipulation,” IEEE Transactions on Visualization and Computer Graphics 24, no. 2 (February 2, 2018): 1038–48, https://doi.org/10.1109/TVCG.2017.2658570.


Refbacks

  • There are currently no refbacks.


Published by ALA TechSource, an imprint of the American Library Association.
Copyright Statement | ALA Privacy Policy